Terms of use
§1. General
1. These terms govern the use of the educational game "Project Post-Mortem" (the "Game"), published at attv.uk/lab/post-mortem/, including the optional leaderboard.
2. The Game is operated by Tomasz Lewandowski, trading as attv.uk, United Kingdom (the "Operator"). Contact: hello@attv.uk.
3. The Game is educational and entertaining in nature. Every character, company and event in the scenarios is invented, and any resemblance to real people or organisations is coincidental.
4. The Game's code is published under the MIT licence in the repository github.com/AmigoUK/Sekcja-zw-ok-projektu.
§2. How the Game works
1. The game runs in your browser, and requests to the language model pass through the attv.uk server, which adds the Operator's API key and forwards them to the model provider.
2. You need no API key of your own and no account with a model provider. The Operator pays for the requests, which is why limits apply — per IP address and a combined daily allowance. Once they are used up, the game asks you to come back later.
3. The content of your session passes through the Operator's server solely to reach the model provider, and is not stored. The Operator is not responsible for text generated by language models.
4. The single-file build of the game in the repository works differently: it connects to the model provider straight from the browser, on your key and at your cost.
All you need is a browser with JavaScript enabled. The Game requires no registration and no account.
§3. The leaderboard
1. Taking part is optional. It requires a nickname and an e-mail address confirmed by a one-time code sent to that address — the code exists only to confirm that the address belongs to the person saving the score.
2. Once the code is confirmed, the Operator does not store your e-mail address. What remains in the leaderboard database is an irreversible cryptographic hash of the address (used to recognise a repeat entry by the same person) and a public mask: the first three and last three characters, with the rest replaced by "#".
3. One entry per person is kept for each case — a later, better score replaces the previous one.
4. The Operator may hide or remove entries whose nicknames are obscene, abusive or misleading, and scores obtained dishonestly.
5. You may ask for your entry to be removed at any time by writing to hello@attv.uk from the address used to save the score.
§4. Liability
1. The Game is provided "as is", with no guarantee of uninterrupted service.
2. The Operator is not liable for outages at third-party API providers, nor for decisions taken on the basis of anything the Game says. The Game is not professional advice.
§5. Contact and changes
1. Contact the Operator at hello@attv.uk.
2. The Operator may change these terms; changes take effect when published on the Game's page and do not affect leaderboard entries added earlier.
Terms version: 2026-08-26.
Privacy notice
1. Who is the controller
The controller of personal data processed in connection with the Game is Tomasz Lewandowski, trading as attv.uk, United Kingdom. Contact: hello@attv.uk.
2. What we process, and why
- E-mail address — only when you choose to save a score, and only for as long as it takes to send the one-time code (up to 10 minutes). Once the code is confirmed or expires, the address is deleted. Lawful basis: consent (Article 6(1)(a) UK GDPR).
- Hash of your e-mail address and its mask, nickname, score, case name, date — written to the leaderboard once the code is confirmed. The hash is irreversible and serves only to recognise a repeat entry; the mask (for example
joh############.com) is what appears publicly.
- Hash of your IP address — used solely to rate-limit requests (abuse protection) and kept briefly.
- Session content — your questions and the model's answers pass through the attv.uk server, which forwards them to the model provider (Z.ai / GLM). The server does not store the conversation; the session lives only in your browser's memory and disappears when you close the tab. The model provider processes the content under its own privacy policy. You neither need nor supply an API key.
3. What appears publicly
The public leaderboard shows a nickname, a score, the case name, a date and the masked e-mail address. The full address is never stored, so it cannot be disclosed or shared.
4. How long we keep it
Authorisation codes and the e-mail address attached to them expire after 10 minutes and are deleted. Leaderboard entries are kept until you withdraw consent (ask for the entry to be removed) or until the leaderboard is retired.
5. Who else sees it
The server and e-mail infrastructure providers (used to send the codes) and the language model provider to which the server forwards session content (Z.ai / GLM), as processors, each under its own privacy policy.
6. Your rights
You have the right of access, rectification, erasure, restriction of processing and portability, and the right to withdraw consent at any time (without affecting the lawfulness of processing before withdrawal). To remove your leaderboard entry, write to hello@attv.uk from the address used to save the score.
Processing is governed by the UK GDPR and the Data Protection Act 2018. You may complain to the UK supervisory authority — the Information Commissioner's Office (ICO) — and, if you live in the European Union, to the supervisory authority where you live.
7. Cookies and tracking
The Game itself uses no cookies, no trackers and no analytics. The surrounding attv.uk site runs analytics only after you consent in the banner — see the site privacy policy for details.
Document version: 2026-08-26.
These cover the game alone. The rest of the site is covered by the
site terms and the site privacy policy.